180,000+ Canadians work in global film, television and streaming from coast to coast. Hear their stories.
The People
Meet the Canadian creatives behind every scene.
Simonetta Mariano
Costume Designer
Montreal
Learn More
Simonetta Mariano designs costumes for characters who need to feel lived-in, whether they exist in ancient history or deep space. Productions like Pet Sematary have pushed the research and execution required to make that work convincing, demanding a level of detail that raises her baseline for every project to follow. She designs from Montreal, helping to build characters that cross borders and find audiences everywhere.
Chase Cardinal
Makeup and Prosthetics Artist
Calgary
Learn More
Chase Cardinal was early in his career when he landed a role on the largest production ever filmed in Canada. Suddenly, he was working alongside some of the best makeup and prosthetics artists in the world, developing skills and a professional network that would have taken years to replicate any other way. That accelerated start shaped everything that followed, and the work he did on The Last of Us (S1) introduced his craft to audiences around the world.
Dane Larocque
Senior Creature Artist
Vancouver
Learn More
Dane Larocque started with a fascination for anatomy. Today, that interest has become a career working on creatures for some of the world’s biggest films, including Star Wars: The Force Awakens, Aladdin, and Jurassic World: Fallen Kingdom. Access to productions at that scale gave him a place to take a niche obsession seriously — and the craft to match it. Working on large-scale productions has pushed his craft to the highest level, giving him the opportunity to develop detailed creature work without leaving Canada. For a kid from small-town B.C., Vancouver was already the big city. Turns out it was big enough.
David McCallum
Supervising Sound Editor
Toronto
Learn More
David McCallum has spent his career listening closely — to sound, and the people he works with. Productions like The Handmaid’s Tale, American Psycho, and Frankenstein have brought him into collaboration with editors and designers who do things differently, and those encounters have quietly shaped how he approaches his own work. The influence is hard to point to in any single moment. It shows up in everything he does.
Jody Clement
Art Director
Toronto
Learn More
Jody Clement doesn’t just design environments. She figures out how to build them, on time with a team, under pressure. Global productions like Star Trek: Discovery, The Madness, and What We Do in the Shadows have pushed that process to a different level: tighter timelines, bigger builds, larger crews to coordinate. For Jody, the scale didn’t just grow. The way she leads did too.
Jo Rossi
Sound Editor
Vancouver
Learn More
Thirty years In, Jo Rossi is still raising the bar. From an early credit on Tuskegee Airman to recent work on Virgin River, and the Lego Marvel and Disney Princess animated specials, his career maps the growth of Canadian sound editing as a discipline. The productions have changed. So have what’s expected of them, and of him. He’s met that from the same place he’s always worked: Vancouver.
Kaveh Ruintan
Lead Animator
Montreal
Learn More
Kaveh Ruintan skipped a few steps. Working on Spider-Man: Into the Spider-Verse and KPop Demon Hunters brought feature-level opportunities to Montreal before he’d exhausted the traditional animation runway, accelerating a career that might otherwise have taken a decade. He’s now a supervising animator based in Quebec, whose work has been seen by millions. That trajectory didn’t just open a door for Kaveh. It moved the whole industry forward.
Kevin Lewis
Key Scenic Artist
Maritimes
Learn More
Kevin Lewis began his artistic career painting murals. Today, he’s building entire worlds. Working on productions like From, We Were Liars, and The Institute, Kevin has taken on builds of a complexity that simply weren’t available in the Maritimes before — bigger builds, more complex briefs, and the kind of creative problem-solving that comes from working at the edge of what’s possible. The scale of work has changed him as an artist, and he hasn’t had to leave the Maritimes to find it.
Kristin Sedore
Lighting Supervisor
Vancouver
Learn More
Two decades in visual effects gives you perspective. Kristin Sedore has watched the industry evolve from a distance — and from inside it — contributing advanced lighting work to productions like The Last Jedi, The Irishman, and No Time to Die alongside international teams. It’s what she’s now able to pass on. The experiences she’s built on global productions feeds directly back into the Vancouver-based artists she mentors at home.
Natalie Nelson
Hair Designer
Toronto
Learn More
Natalie Nelson is developing her talent in real time, which means the challenges are arriving before the playbook does. Work on global productions like Cross (S1) has introduced creative challenges she hadn’t encountered before: hair design demands that would have taken years to develop in a slower environment. The scope is growing, and what artists like Natalie learn on global productions doesn’t stay on set. It travels with her into every project, every team, every emerging artist who works alongside her.
Nelson Ferreira
Sound Editor
Toronto
Learn More
Nelson Ferreira has earned two Oscar nominations for his sound work, including most recently for Frankenstein. That recognition is the headline, but the story behind it is years of quiet craft development: from an early nomination for The Shape of Water, through productions like Cabinet of Curiosities and Nightmare Alley, each one bringing him into collaboration with designers who felt the same way about sound that he does. Nelson will tell you it’s more than what you hear. It’s texture, atmosphere, something that shapes a scene before a single word of dialogue lands. Those encounters expanded his vocabulary in ways that are hard to unlearn. That’s the standard he’s set, and he’s set it here.
The Numbers
Scale & Scope
spent by global studios and streamers in Canada annually.
Volume of Global Production
By province and territory (2024/25).
Growth and Momentum

of total growth in film, television, and streaming production in Canada can be attributed to global studios and streamers – transforming Canada’s world-class production industry.

increase in production levels from global studios and streamers over the last decade.
Economic Ripple Effect
In the 2024/25 fiscal year, the film and television production industry in Canada generated nearly:
in production volume.
towards Canada’s GDP.
Productions by MPA Studios alone spent:
on local production-related goods and services.
Productions by MPA Studios alone supported:
Canadian businesses located in communities from coast to coast.